If you need them, you can always clone the project and build debug variant locally.
Releases no longer include RelWithDebInfo builds.The build is executed on windows-2022 GitHub runner as well. The classical mode is now called Proxy mode, and is still working as usual. This makes installation persist game updates, and bypasses DLL integrity checks in some games. The project is now compiled using Visual Studio 2022 toolset. Now ScreamAPI can be injected into the game process and it will patch EOS SDK functions in-memory, thus avoiding any file modifications on disk.Reusable parts of Actions workflow, Powershell script, and CMake configuration have been moved to KoalaBox as well. All of the utility functions have been moved to KoalaBox to facilitate reusability across multiple C++ projects. The project has undergone a minor overhaul.Now, ScreamAPI will look for original DLL in the same directory where ScreamAPI DLL itself is located. Some games (such as Citites: Skylines) were loading 2 EOS SDK DLLs, which was confusing ScreamAPI, causing it to look for original DLL in the wrong directory.Now EOS Logging can be configured separately from the main logging, and it is disabled by default. This was because ScreamAPI was intercepting EOS Logging calls. Some games (such as Hunter: CotW) had issues with logging enabled.(If you can't see the hook emoji, then it's time to update your emoji font).
So you might want to check this video from time to time.
#Creamapi train simulator cracked
? Hook mode! Now ScreamAPI can be injected into the game process and it will patch EOS SDK functions in-memory, thus avoiding any file modifications on disk. Here is how you can install cracked DLC's on ETS 2 Steam version.I'll keep the links updated.